Catholic University of Zimbabwe Library
Online Public Access Catalogue
(OPAC)

Increasing student engagement and retention using immersive interfaces (Record no. 31074)

MARC details
000 -LEADER
fixed length control field 04461nam a2200481Ia 4500
001 - CONTROL NUMBER
control field bslw08984697
003 - CONTROL NUMBER IDENTIFIER
control field UtOrBLW
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20210303085157.0
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS
fixed length control field m d
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION
fixed length control field cr un|||||||||
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 121226s2012 enka o 001 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781781902417 (electronic bk.) :
Terms of availability £49.99 ; €59.99 ; $79.99
040 ## - CATALOGING SOURCE
Original cataloging agency UtOrBLW
Transcribing agency UtOrBLW
050 #4 - LIBRARY OF CONGRESS CALL NUMBER
Classification number LB1044.87
Item number .I53 2012
072 #7 - SUBJECT CATEGORY CODE
Subject category code JNUM
Source bicssc
072 #7 - SUBJECT CATEGORY CODE
Subject category code YQTU
Source bicssc
072 #7 - SUBJECT CATEGORY CODE
Subject category code EDU039000
Source bisacsh
072 #7 - SUBJECT CATEGORY CODE
Subject category code EDU041000
Source bisacsh
072 #7 - SUBJECT CATEGORY CODE
Subject category code EDU051000
Source bisacsh
080 ## - UNIVERSAL DECIMAL CLASSIFICATION NUMBER
Universal Decimal Classification number 37.04
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 371.3344678
Edition number 23
245 00 - TITLE STATEMENT
Title Increasing student engagement and retention using immersive interfaces
Medium [electronic resource] :
Remainder of title virtual worlds, gaming, and simulation /
Statement of responsibility, etc. edited by Laura A. Wankel, Patrick Blessinger.
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Place of publication, distribution, etc. Bingley, U.K. :
Name of publisher, distributor, etc. Emerald,
Date of publication, distribution, etc. 2012.
300 ## - PHYSICAL DESCRIPTION
Extent 1 online resource (x, 386 p.) :
Other physical details ill.
490 1# - SERIES STATEMENT
Series statement Cutting-edge technologies in higher education,
International Standard Serial Number 2044-9968 ;
Volume/sequential designation v. 6, pt. C
500 ## - GENERAL NOTE
General note Includes index.
505 0# - FORMATTED CONTENTS NOTE
Formatted contents note Innovative approaches in higher education : an introduction to using immersive interfaces / Patrick Blessinger, Charles Wanke -- Learner engagement in the use of individual and collaborative serious games / Margarida Romero -- Strategies for designing engaging e-learning instructions : know your learners' need / Wei Lian Tan -- Game mechanics for classroom engagement / Stayc DuBravac -- Increasing student engagement using client-based peer assessment in multi-role, whole-enterprise simulations / Steve Gove -- Bringing the classroom to life : using virtual worlds to develop teacher candidate skills / Danielle Mirliss, Grace May, Mary Zedeck -- Engaging Chinese students and enhancing leadership development through virtual simulation : a cross-cultural perspective / Scott A. Johnson, Jing Luo -- Engagement in an online video simulation in educational leadership / R. Martin Reardon ... [et al.] -- Augmenting engagement : augmented reality in education / Jon Cabiria -- Bolstering student hands-on experience through the use of virtualization / Denise M. Pheils -- Use of open source software and virtualization in academia to enhance higher education everywhere / Maurice Eugene Dawson, Imad Al Saeed -- Active learning in a robotics laboratory with university students / Lorella Gabriele, Assunta Tavernise, Francesca Bertacchini -- Utilising the virtual learning environment to encourage faculty reflection and improve the student learning experience / Tiffany M. Winchester, Maxwell K. Winchester.
520 ## - SUMMARY, ETC.
Summary, etc. Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation uses case studies, surveys, and literature reviews to critically examine how gaming, simulation, and virtualization are being used to improve teamwork and leadership skills in students, create engaging communities of practice, and as experiential learning tools to create inter-cultural, multi-perspective, and global experiences. Chapters include how to increase learner engagement using serious games, using game features for classroom engagement, using client-based peer assessment in multi-role, whole-enterprise simulations, using virtual worlds to develop teacher candidate skills, enhancing leadership skills through virtual simulation, using online video simulation for educational leadership, using augmented reality in education, using open source software in education, using educational robotics laboratories to enhance active learning, and utilizing the virtual learning environment to encourage faculty reflection. This volume will also discuss a framework for deploying and assessing these technologies.
588 0# - SOURCE OF DESCRIPTION NOTE
Source of description note Print version record
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Education
General subdivision Computers & Technology.
Source of heading or term bisacsh
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Education
General subdivision Distance Education & Learning.
Source of heading or term bisacsh
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Teachers' classroom resources & material.
Source of heading or term bicssc
650 #7 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Educational: IT & computing, ICT.
Source of heading or term bicssc
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Internet in higher education.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Education, Higher
General subdivision Simulation methods.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Virtual reality in education.
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name entry element Simulation games in education.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Wankel, Laura A.
700 1# - ADDED ENTRY--PERSONAL NAME
Personal name Blessinger, Patrick.
776 1# - ADDITIONAL PHYSICAL FORM ENTRY
International Standard Book Number 9781781902400
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE
Uniform title Cutting-edge technologies in higher education ;
Volume/sequential designation v. 6, pt. C.
856 40 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://www.emerald.com/insight/publication/doi/10.1108/S2044-9968(2012)6_Part_C">https://www.emerald.com/insight/publication/doi/10.1108/S2044-9968(2012)6_Part_C</a>
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Home library Current library Shelving location Date acquired Total Checkouts Full call number Date last seen Uniform Resource Identifier Price effective from Koha item type
          Digital Library Digital Library Online Access 03.03.2021   LB1044.87 .I53 2012 03.03.2021 https://www.emerald.com/insight/publication/doi/10.1108/S2044-9968(2012)6_Part_C 03.03.2021 eBook

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