Introduction to Computer Graphics David Eck
Material type:
TextSeries: Open textbook libraryDistributor: Open Textbook Library Publisher: David J. Eck Description: 1 online resourceSubject(s): Computer Science -- TextbooksLOC classification: QA76Online resources: Access online version | Item type | Current library | Call number | URL | Status | Date due | Barcode | Item holds |
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eBook
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Online Access | QA76 (Browse shelf(Opens below)) | Link to resource | Available |
Chapter 1: Introduction -- Chapter 2: Two-Dimensional Graphics -- Chapter 3: OpenGL 1.1: Geometry -- Chapter 4: OpenGL 1.1: Light and Material -- Chapter 5: Three.js: A 3D Scene Graph API -- Chapter 6: Introduction to WebGL -- Chapter 7: 3D Graphics with WebGL -- Chapter 8: Beyond Realtime Graphics -- Appendix A: Programming Languages -- Appendix B: Blender: A 3D Modeling Program -- Appendix C: Gimp and Inkscape for 2D Graphics -- Appendix D: Source Code for Sample Programs -- Appendix E: Glossary
Introduction to Computer Graphics is a free, on-line textbook covering the fundamentals of computer graphics and computer graphics programming. This book is meant for use as a textbook in a one-semester course that would typically be taken by undergraduate computer science majors in their third or fourth year of college.
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In English.
Description based on online resource

eBook
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