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Embedded Controllers Using C and Arduino James Fiore

By: Fiore, James M [author]Contributor(s): Open Textbook Library [distributor]Material type: TextTextSeries: Open textbook libraryDistributor: Open Textbook Library Publisher: dissidents Edition: 2eDescription: 1 online resourceISBN: Subject(s): Computer Science -- TextbooksLOC classification: QA76Online resources: Access online version
Contents:
Course Introduction -- C Memory Organization -- C Language Basics -- C Language Basics II -- C Storage Types and Scope -- C Arrays and Strings -- C Conditionals and Looping -- C Pointers -- C Look-Up Tables -- C Structures -- C Linked Lists -- C Memory -- C File I/O -- C Command Line Arguments -- Embedded Programming -- Hardware Architecture -- AVR ATmega 328P Overview -- Bits & Pieces: includes and defines -- Bits & Pieces: Digital Input Circuitry -- Bits & Pieces: Digital Input Circuitry -- Bits & Pieces: pinMode -- Bits & Pieces: digitalWrite -- Bits & Pieces: delay -- Bits & Pieces: digitalRead -- Bits & Pieces: Analog Input Circuitry -- Bits & Pieces: analogRead -- Bits & Pieces: analogWrite -- Bits & Pieces: Timer/Counters -- Bits & Pieces: Interrupts
Subject: This text is designed to introduce and expand upon material related to the C programming language and embedded controllers, and specifically, the Arduino development system and associated Atmel ATmega microcontrollers. It is intended to fit the time constraints of a typical 3 to 4 credit hour course for electrical engineering technology and computer engineering technology programs, although it could also fit the needs of a hardware-oriented course in computer science. As such, the text does not attempt to cover every aspect of the C language, the Arduino system or Atmel AVR microcontrollers. The first section deals with the C language itself. It is assumed that the student is a relative newcomer to the C language but has some experience with another high level language, for example, Python. This means concepts such as conditionals and iteration are already familiar and the student can get up and running fairly quickly. From there, the Arduino development environment is examined. Unlike the myriad Arduino books now available, this text does not simply rely on the Arduino libraries. As convenient as the libraries may be, there are other, sometimes far more efficient, ways of programming the boards. Many of the chapters examine library source code to see "what's under the hood". This more generic approach means it will be easier for the student to use other processors and development systems instead of being tightly tied to one platform. There is a lab manual for this textbook.
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Course Introduction -- C Memory Organization -- C Language Basics -- C Language Basics II -- C Storage Types and Scope -- C Arrays and Strings -- C Conditionals and Looping -- C Pointers -- C Look-Up Tables -- C Structures -- C Linked Lists -- C Memory -- C File I/O -- C Command Line Arguments -- Embedded Programming -- Hardware Architecture -- AVR ATmega 328P Overview -- Bits & Pieces: includes and defines -- Bits & Pieces: Digital Input Circuitry -- Bits & Pieces: Digital Input Circuitry -- Bits & Pieces: pinMode -- Bits & Pieces: digitalWrite -- Bits & Pieces: delay -- Bits & Pieces: digitalRead -- Bits & Pieces: Analog Input Circuitry -- Bits & Pieces: analogRead -- Bits & Pieces: analogWrite -- Bits & Pieces: Timer/Counters -- Bits & Pieces: Interrupts

This text is designed to introduce and expand upon material related to the C programming language and embedded controllers, and specifically, the Arduino development system and associated Atmel ATmega microcontrollers. It is intended to fit the time constraints of a typical 3 to 4 credit hour course for electrical engineering technology and computer engineering technology programs, although it could also fit the needs of a hardware-oriented course in computer science. As such, the text does not attempt to cover every aspect of the C language, the Arduino system or Atmel AVR microcontrollers. The first section deals with the C language itself. It is assumed that the student is a relative newcomer to the C language but has some experience with another high level language, for example, Python. This means concepts such as conditionals and iteration are already familiar and the student can get up and running fairly quickly. From there, the Arduino development environment is examined. Unlike the myriad Arduino books now available, this text does not simply rely on the Arduino libraries. As convenient as the libraries may be, there are other, sometimes far more efficient, ways of programming the boards. Many of the chapters examine library source code to see "what's under the hood". This more generic approach means it will be easier for the student to use other processors and development systems instead of being tightly tied to one platform. There is a lab manual for this textbook.

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