The Civic Potential of Video Games Joseph Kahne, Ellen Middaugh, and Chris Evans.
Material type:
TextSeries: The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and LearningPublisher: MIT Press, Manufacturer: Project MUSE, Description: 1 online resource (xiii, 94 p.) : illISBN: 9780262258975Subject(s): Youth -- Social networks -- United States | Youth -- Political activity -- United States | Video games and teenagers -- United States | Video games -- Social aspects -- United StatesGenre/Form: Electronic books. DDC classification: 794.8 LOC classification: GV1469.34.S52 | K34 2009Online resources: Full text available:
| Item type | Current library | Call number | URL | Status | Date due | Barcode | Item holds |
|---|---|---|---|---|---|---|---|
eBook
|
Digital Library
Resources in this library are accessible in digital format e.g. eBooks or eJournals accessible online. |
GV1469.34.S52 K34 2009 (Browse shelf(Opens below)) | Link to resource | Available |
Browsing Digital Library shelves, Shelving location: Online Access Close shelf browser (Hides shelf browser)
|
|
|
|
|
|
|
||
| GV1469.25.W64 N37 2010 My Life as a Night Elf Priest | GV1469.34.P79 B37 2020 Playful virtual violence : | GV1469.34.S52 H85 2019 Games in everyday life : | GV1469.34.S52 K34 2009 The Civic Potential of Video Games | GV1469.34.S52 M55 2018 Respawn | GV1469.34.S52 R67 2008 This Gaming Life | GV1469.34.S52 V53 2020 Video Games, Crime and Next-Gen Deviance |
Includes bibliographical references.
Open Access Unrestricted online access star
Description based on print version record.

eBook
There are no comments on this title.