Cultures of Computer Game Concerns The Child Across Families, Law, Science and Industry / Estrid Sörensen.
Material type:
TextSeries: VerKörperungen/MatteRealities - Perspektiven empirischer WissenschaftsforschungPublisher: transcript Verlag, Edition: 1 edDescription: 1 online resource (1 p.)ISBN: 9783839439340Subject(s): Social Science / Children's Studies | Social sciencesGenre/Form: Electronic books.Online resources: View this content on Open Research Library. Summary: The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures.
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The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures.
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