Games and Bereavement How Video Games Represent Attachment, Loss and Grief / Sabine Harrer.
Material type:
TextPublisher: transcript Verlag, Description: 1 online resource (275 p.)ISBN: 9783839444153Subject(s): Social Science / Sociology | Social sciencesGenre/Form: Electronic books.Online resources: View this content on Open Research Library. Summary: How can videogames portray love and loss? »Games and Bereavement« answers this question by analysing five videogames and conducting a participatory design study with grievers. Sabine Harrer offers both theoretical and practical perspectives on videogames and grief and suggests a design model for videogames to include grievers into game development. Overall, she explores how videogames can be used as contemporary medium for personal storytelling.
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How can videogames portray love and loss? »Games and Bereavement« answers this question by analysing five videogames and conducting a participatory design study with grievers. Sabine Harrer offers both theoretical and practical perspectives on videogames and grief and suggests a design model for videogames to include grievers into game development. Overall, she explores how videogames can be used as contemporary medium for personal storytelling.
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