Technology and Film Scholarship Experience, Study, Theory /
edited by Santiago Hidalgo ; foreword by Andre Gaudreault.
- 1 online resource (264 pages) : illustrations (some color), color map ;
- Film theory in media history .
- Film theory in media history. Book collections on Project MUSE. .
Includes bibliographical references and index.
Machine generated contents note: Experience -- When Did Cinema Become Cinema? Technology, History, and the Moving Pictures / Exhibition Practices in Transition: Spectators, Audiences, and Projectors / Reel Changes: Post-mortem Cinephilia or the Resistance of Melancholia / Walter Benjamin's Play Room: Where the Future So Eloquently Nests, or: What is Cinema Again? / Study -- Hitchcock, Film Studies, and New Media: The Impact of Technology on the Analysis of Film / Film Analysis and Statistics: A Field Report / A `Distant Reading' of the `Chaser Theory': Local Views and the Digital Generation of New Cinema History / Theory -- Cine-Graphism: A New Approach to the Evolution of Film Language through Technology / Can We Have the Cave and Leave It Too? On the Meaning of Cinema as Technology / On Viewfinders, Video Assist Systems, and Tape Splicers: Questioning the History of Techniques and Technology in Cinema / Charles Musser -- Jan Olsson -- Andre Habib -- Dana Cooley -- David Colangelo -- Charles O'Brien -- Paul Moore -- Tom Gunning -- Vinzenz Hediger -- Benoit Turquety. Section I 1. 2. 3. 4. Section II 5. 6. 7. Section III 8. 9. 10.
Open Access
"This volume brings together a wide range of research on the ways in which technological innovations have established new and changing conditions for the experience, study and theorization of film. Drawn from the IMPACT film conference (The Impact of Technological Innovations on the Historiography and Theory of Cinema) held in Montreal in 2011, the book includes contributions from such leading figures in the field as Tom Gunning, Charles Musser, Jan Olsson and Vinzenz Hediger."--Publisher website
9789048525270 9048525276
Performing Arts. Filmtheorie Technology in motion pictures. Performing Arts. Technology in motion pictures--History.