000 02233nam a2200349 4500
001 OTLid0000677
003 MnU
005 20201105133351.0
006 m o d s
008 190228s2012 mnu o 0 0 eng d
020 _a
040 _aMnU
_beng
_cMnU
050 4 _aQA76
245 0 0 _aMaking Games with Python & Pygame
_cAl Sweigart
264 2 _bOpen Textbook Library
264 1 _bAlbert Sweigart
300 _a1 online resource
490 0 _aOpen textbook library.
505 0 _aChapter 1 - Installing Python and Pygame -- Chapter 2 - Pygame Basics -- Chapter 3 - Memory Puzzle -- Chapter 4 - Slide Puzzle -- Chapter 5 - Simulate -- Chapter 6 - Wormy -- Chapter 7 - Tetromino -- Chapter 8 - Squirrel Eat Squirrel -- Chapter 9 - Star Pusher -- Chapter 10 - Four Extra Games
520 0 _aThis book will teach you how to make graphical computer games in the Python programming language using the Pygame library.This book assumes you know a little bit about Python or programming in general. If you don't know how to program, you can learn by downloading the free book "Invent Your Own Computer Games with Python" from http://inventwithpython.com. Or you can jump right into this book and mostly pick it up along the way. This book is for the intermediate programmer who has learned what variables and loops are, but now wants to know, "What do actual game programs look like?" There was a long gap after I first learned programming but didn't really know how to use that skill to make something cool. It's my hope that the games in this book will give you enough ideas about how programs work to provide a foundation to implement your own games.
542 1 _fAttribution-NonCommercial-ShareAlike
546 _aIn English.
588 0 _aDescription based on online resource
650 0 _aComputer Science
_vTextbooks
700 1 _aSweigart, Al
_eauthor
710 2 _aOpen Textbook Library
_edistributor
856 4 0 _uhttps://open.umn.edu/opentextbooks/textbooks/677
_zAccess online version
999 _c20040
_d20040