000 02480nam a2200373 4500
001 OTLid0000686
003 MnU
005 20201105133352.0
006 m o d s
008 190314s2017 mnu o 0 0 eng d
020 _a
040 _aMnU
_beng
_cMnU
050 4 _aP91.3
245 0 0 _aDigital Foundations
_bIntroduction to Media Design with the Adobe Creative Cloud
_cxtine burrough
250 _aRevised Edition
264 2 _bOpen Textbook Library
264 1 _bOpen Oregon Educational Resources
300 _a1 online resource
490 0 _aOpen textbook library.
505 0 _aPart I. Chapter 1: The Metaphor of Using Graphics Applications -- Part II. Chapter 2: Searching and Sampling - Becoming an Expert Web User -- Part III. Chapter 3: Symmetry -- Part IV. Chapter 4: Type on a Grid -- Part V. Chapter 5: Color Theory & Basic Shapes -- Part VI. Chapter 6: Line Art and Flat Graphics -- Part VII. Chapter 7: Scanning -- Part VIII. Chapter 8: Tonal Scale -- Part IX. Chapter 9: Layering and Collage -- Part X. Chapter 10: Repetition and Cloning -- Part XI. Chapter 11: Non-Destructive Editing -- Part XII. Chapter 12: Getting It Out - Digital Output for Web -- Part XIII. Chapter 13: Multiple Pages: Unity -- Part XIV. Chapter 14: Two-Page Spreads
520 0 _aDigital Foundations uses formal exercises of the Bauhaus to teach the Adobe Creative Suite. All students of digital design and production-whether learning in a classroom or on their own-need to understand the basic principles of design in order to implement them using current software. Far too often design is left out of books that teach software for the trade and academic markets. Consequently, the design software training exercise is often a lost opportunity for visual learning. This revised edition updates the original text for use with Adobe Creative Cloud 2017 software.
542 1 _fAttribution-NonCommercial-ShareAlike
546 _aIn English.
588 0 _aDescription based on print resource
650 0 _aCommunication
_vTextbooks
700 1 _aburrough, xtine
_eauthor
700 1 _aMandiberg, Michael
_eauthor
710 2 _aOpen Textbook Library
_edistributor
856 4 0 _uhttps://open.umn.edu/opentextbooks/textbooks/686
_zAccess online version
999 _c20048
_d20048