000 02035nam a2200337 4500
001 OTLid0000802
003 MnU
005 20201105133402.0
006 m o d s
008 200117s2017 mnu o 0 0 eng d
040 _aMnU
_beng
_cMnU
050 4 _aQA37.3
245 0 0 _aIntroduction to Game Theory
_ba Discovery Approach
_cJennifer Nordstrom
264 2 _bOpen Textbook Library
264 1 _bJennifer Firkins Nordstrom
300 _a1 online resource
490 0 _aOpen textbook library.
505 0 _a1 What is Game Theory? -- 2 Two-Person Zero-Sum Games -- 3 Repeated Two-Person Zero-sum Games -- 4 Non-Zero-Sum Games
520 0 _aGame theory is an excellent topic for a non-majors quantitative course as it develops mathematical models to understand human behavior in social, political, and economic settings. The variety of applications can appeal to a broad range of students. Additionally, students can learn mathematics through playing games, something many choose to do in their spare time! This text also includes an exploration of the ideas of game theory through the rich context of popular culture. It contains sections on applications of the concepts to popular culture. It suggests films, television shows, and novels with themes from game theory. The questions in each of these sections are intended to serve as essay prompts for writing assignments. Ancillary material are available to verified course instructors by emailing jfirkins@linfield.edu
542 1 _fAttribution-ShareAlike
546 _aIn English.
588 0 _aDescription based on online resource
650 0 _aApplied mathematics
_vTextbooks
700 1 _aNordstrom, Jennifer Firkins
_eauthor
710 2 _aOpen Textbook Library
_edistributor
856 4 0 _uhttps://open.umn.edu/opentextbooks/textbooks/802
_zAccess online version
999 _c20145
_d20145