000 01935cam a22004934a 4500
001 muse9731
003 MdBmJHUP
005 20210127150900.0
006 m o d
007 cr||||||||nn|n
008 090915s2010 miu o 00 0 eng d
010 _z 2009038405
020 _a9780472026876
020 _a0472026879
020 _z9780472070923 (cloth : alk. paper)
020 _z0472070924 (cloth : alk. paper)
020 _z9780472050925 (pbk. : alk. paper)
020 _z0472050923 (pbk. : alk. paper)
035 _a(OCoLC)651657390
040 _aMdBmJHUP
_cMdBmJHUP
050 0 4 _aGV1469.17.S63
_bM95 2010
082 0 _a794.8
_222
100 1 _aMyers, David,
_d1953-
245 1 0 _aPlay Redux
_bThe Form of Computer Games /
_cDavid Myers.
264 1 _bThe University of Michigan Library,
264 3 _bProject MUSE,
300 _a1 online resource (184 p.) :
_bill. ;
504 _aIncludes bibliographical references (p. 173-180) and index.
505 0 _aBad play -- Anti-ness -- Formalism redux -- Interface and code -- The computer game anti-aesthetic -- Anti-narrative -- The backstory -- Civilization -- Social play -- City of Heroes -- Play and punishment -- Final comments.
506 0 _aOpen Access
_fUnrestricted online access
_2star
588 _aDescription based on print version record.
650 0 _aPlay
_xSocial aspects.
650 0 _aComputer games
_xSocial aspects.
655 7 _aElectronic books.
_2local
710 2 _aProject Muse.
_edistributor
830 0 _aBook collections on Project MUSE.
856 4 0 _zFull text available:
_uhttps://muse.jhu.edu/book/1094/
945 _aProject MUSE - 2010 Film, Theater and Performing Arts
945 _aProject MUSE - 2010 Complete
999 _c23832
_d23832