| 000 | 01670cam a22004934a 4500 | ||
|---|---|---|---|
| 001 | muse47123 | ||
| 003 | MdBmJHUP | ||
| 005 | 20210127151115.0 | ||
| 006 | m o d | ||
| 007 | cr||||||||nn|n | ||
| 008 | 150724s2015 miu o 00 0 eng d | ||
| 010 | _z 2015013797 | ||
| 020 | _a9780472121144 | ||
| 020 | _a0472121146 | ||
| 020 | _z9780472052691 (pbk. : alk. paper) | ||
| 020 | _z9780472072699 (hardcover : alk. paper) | ||
| 020 | _z0472072692 | ||
| 035 | _a(OCoLC)1049859900 | ||
| 040 |
_aMdBmJHUP _cMdBmJHUP |
||
| 043 | _an-us--- | ||
| 050 | 0 | 4 |
_aGV1469.35.T46 _bR85 2015 |
| 082 | 0 |
_a794.8 _223 |
|
| 100 | 1 | _aRuggill, Judd Ethan. | |
| 245 | 1 | 0 |
_aTempest _bGeometries of Play / _cJudd Ethan Ruggill and Ken S. McAllister. |
| 264 | 1 | _bUniversity of Michigan Press, | |
| 264 | 3 | _bProject MUSE, | |
| 300 | _a1 online resource (154 pages) | ||
| 490 | 0 | _aLandmark video games | |
| 504 | _aIncludes bibliographical references and index. | ||
| 506 | 0 |
_aOpen Access _fUnrestricted online access _2star |
|
| 588 | _aDescription based on print version record. | ||
| 650 | 0 |
_aVideo games _xSocial aspects _zUnited States. |
|
| 650 | 0 |
_aVideo games _xDesign _xHistory. |
|
| 650 | 0 | _aTempest (Video game) | |
| 655 | 7 |
_aElectronic books. _2local |
|
| 700 | 1 |
_aMcAllister, Ken S., _d1966- |
|
| 710 | 2 |
_aProject Muse. _edistributor |
|
| 830 | 0 | _aBook collections on Project MUSE. | |
| 856 | 4 | 0 |
_zFull text available: _uhttps://muse.jhu.edu/book/42622/ |
| 999 |
_c24631 _d24631 |
||