000 01670cam a22004934a 4500
001 muse47123
003 MdBmJHUP
005 20210127151115.0
006 m o d
007 cr||||||||nn|n
008 150724s2015 miu o 00 0 eng d
010 _z 2015013797
020 _a9780472121144
020 _a0472121146
020 _z9780472052691 (pbk. : alk. paper)
020 _z9780472072699 (hardcover : alk. paper)
020 _z0472072692
035 _a(OCoLC)1049859900
040 _aMdBmJHUP
_cMdBmJHUP
043 _an-us---
050 0 4 _aGV1469.35.T46
_bR85 2015
082 0 _a794.8
_223
100 1 _aRuggill, Judd Ethan.
245 1 0 _aTempest
_bGeometries of Play /
_cJudd Ethan Ruggill and Ken S. McAllister.
264 1 _bUniversity of Michigan Press,
264 3 _bProject MUSE,
300 _a1 online resource (154 pages)
490 0 _aLandmark video games
504 _aIncludes bibliographical references and index.
506 0 _aOpen Access
_fUnrestricted online access
_2star
588 _aDescription based on print version record.
650 0 _aVideo games
_xSocial aspects
_zUnited States.
650 0 _aVideo games
_xDesign
_xHistory.
650 0 _aTempest (Video game)
655 7 _aElectronic books.
_2local
700 1 _aMcAllister, Ken S.,
_d1966-
710 2 _aProject Muse.
_edistributor
830 0 _aBook collections on Project MUSE.
856 4 0 _zFull text available:
_uhttps://muse.jhu.edu/book/42622/
999 _c24631
_d24631