000 01894cam a22005054a 4500
001 muse70634
003 MdBmJHUP
005 20210127151157.0
006 m o d
007 cr||||||||nn|n
008 090226s2009 mau o 00 0 eng d
010 _z 2009007499
020 _a9780262258975
020 _z9780262513609 (pbk. : alk. paper)
020 _z0262513609 (pbk. : alk. paper)
035 _a(OCoLC)1053420322
040 _aMdBmJHUP
_cMdBmJHUP
043 _an-us---
050 0 4 _aGV1469.34.S52
_bK34 2009
082 0 _a794.8
_222
100 1 _aKahne, Joseph.
245 1 4 _aThe Civic Potential of Video Games
_cJoseph Kahne, Ellen Middaugh, and Chris Evans.
264 1 _bMIT Press,
264 3 _bProject MUSE,
300 _a1 online resource (xiii, 94 p.) :
_bill. ;
490 0 _aThe John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning
504 _aIncludes bibliographical references.
506 0 _aOpen Access
_fUnrestricted online access
_2star
588 _aDescription based on print version record.
650 0 _aYouth
_xSocial networks
_zUnited States.
650 0 _aYouth
_xPolitical activity
_zUnited States.
650 0 _aVideo games and teenagers
_zUnited States.
650 0 _aVideo games
_xSocial aspects
_zUnited States.
655 7 _aElectronic books.
_2local
700 1 _aEvans, Chris
_q(M. Christina)
700 1 _aMiddaugh, Ellen.
710 2 _aProject Muse.
_edistributor
830 0 _aJohn D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning.
830 0 _aBook collections on Project MUSE.
856 4 0 _zFull text available:
_uhttps://muse.jhu.edu/book/60820/
999 _c24899
_d24899