| 000 | 01894cam a22005054a 4500 | ||
|---|---|---|---|
| 001 | muse70634 | ||
| 003 | MdBmJHUP | ||
| 005 | 20210127151157.0 | ||
| 006 | m o d | ||
| 007 | cr||||||||nn|n | ||
| 008 | 090226s2009 mau o 00 0 eng d | ||
| 010 | _z 2009007499 | ||
| 020 | _a9780262258975 | ||
| 020 | _z9780262513609 (pbk. : alk. paper) | ||
| 020 | _z0262513609 (pbk. : alk. paper) | ||
| 035 | _a(OCoLC)1053420322 | ||
| 040 |
_aMdBmJHUP _cMdBmJHUP |
||
| 043 | _an-us--- | ||
| 050 | 0 | 4 |
_aGV1469.34.S52 _bK34 2009 |
| 082 | 0 |
_a794.8 _222 |
|
| 100 | 1 | _aKahne, Joseph. | |
| 245 | 1 | 4 |
_aThe Civic Potential of Video Games _cJoseph Kahne, Ellen Middaugh, and Chris Evans. |
| 264 | 1 | _bMIT Press, | |
| 264 | 3 | _bProject MUSE, | |
| 300 |
_a1 online resource (xiii, 94 p.) : _bill. ; |
||
| 490 | 0 | _aThe John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning | |
| 504 | _aIncludes bibliographical references. | ||
| 506 | 0 |
_aOpen Access _fUnrestricted online access _2star |
|
| 588 | _aDescription based on print version record. | ||
| 650 | 0 |
_aYouth _xSocial networks _zUnited States. |
|
| 650 | 0 |
_aYouth _xPolitical activity _zUnited States. |
|
| 650 | 0 |
_aVideo games and teenagers _zUnited States. |
|
| 650 | 0 |
_aVideo games _xSocial aspects _zUnited States. |
|
| 655 | 7 |
_aElectronic books. _2local |
|
| 700 | 1 |
_aEvans, Chris _q(M. Christina) |
|
| 700 | 1 | _aMiddaugh, Ellen. | |
| 710 | 2 |
_aProject Muse. _edistributor |
|
| 830 | 0 | _aJohn D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning. | |
| 830 | 0 | _aBook collections on Project MUSE. | |
| 856 | 4 | 0 |
_zFull text available: _uhttps://muse.jhu.edu/book/60820/ |
| 999 |
_c24899 _d24899 |
||