| 000 | 03052cam a22005414a 4500 | ||
|---|---|---|---|
| 001 | muse85813 | ||
| 003 | MdBmJHUP | ||
| 005 | 20210127151916.0 | ||
| 006 | m o d | ||
| 007 | cr||||||||nn|n | ||
| 008 | 201219s2020 mnu o 00 0 eng d | ||
| 020 | _a9781452965543 | ||
| 020 | _a1452965544 | ||
| 020 | _z9781452965499 | ||
| 020 | _z1452965498 | ||
| 020 | _z9781517911003 | ||
| 035 | _a(OCoLC)1227390565 | ||
| 040 |
_aMdBmJHUP _cMdBmJHUP |
||
| 100 | 1 | _aLauro, Sarah Juliet. | |
| 245 | 1 | 0 |
_aKill the Overseer! _bThe Gamification of Slave Resistance |
| 264 | 1 | _bUniversity of Minnesota Press, | |
| 264 | 3 | _bProject MUSE, | |
| 300 | _a1 online resource (1 online resource 103 p..) | ||
| 490 | 0 | _aForerunners: Ideas First Ser. | |
| 500 | _aDescription based upon print version of record. | ||
| 505 | 0 | _aCover Page -- Half Title -- Series Page -- Title Page -- Copyright Page -- Contents -- Videogames as Commemoration -- Nat Turner and Harriet Tubman -- Paths to Freedom -- A Close Playing: Flight to Freedom -- "Make History Yours": An Introduction to Assassin's Creed -- Avatar Trouble and Aveline -- Untranslated -- Failure and Freedom Cry -- A Digital Fragment -- Untitled -- Acknowledgments -- About the Author | |
| 506 | 0 |
_aOpen Access _fUnrestricted online access _2star |
|
| 520 | _aProfiles and problematizes digital games that depict Atlantic slavery and "gamify" slave resistance. In videogames emphasizing plantation labor, the player may choose to commit small acts of resistance like tool-breaking or working slowly. Others dramatically stage the slave's choice to flee enslavement and journey northward, and some depict outright violent revolt against the master and his apparatus. This work questions whether the reduction of a historical enslaved person to a digital commodity in games such as Mission US, Assassin's Creed, and Freedom Cry ought to trouble us as a further commodification of slavery's victims, or whether these interactive experiences offer an empowering commemoration of the history of slave resistance. | ||
| 588 | _aDescription based on print version record. | ||
| 650 | 0 |
_aVideo games _xSocial aspects. _2fast _0(OCoLC)fst01166440 |
|
| 650 | 0 |
_aVideo games _xMoral and ethical aspects. _2fast _0(OCoLC)fst01166436 |
|
| 650 | 0 |
_aSlavery in mass media. _2fast _0(OCoLC)fst01904711 |
|
| 650 | 0 |
_aGAMES / Video & Electronic _2bisacsh |
|
| 650 | 0 | _aSlavery in mass media. | |
| 650 | 0 |
_aVideo games _xMoral and ethical aspects. |
|
| 650 | 0 |
_aVideo games _xSocial aspects. |
|
| 650 | 0 |
_aVideo games _xPolitical aspects. |
|
| 655 | 0 | _aElectronic books. | |
| 655 | 0 | _aElectronic books. | |
| 655 | 7 |
_aElectronic books. _2local |
|
| 710 | 2 |
_aProject Muse. _edistributor |
|
| 830 | 0 | _aBook collections on Project MUSE. | |
| 856 | 4 | 0 |
_zFull text available: _uhttps://muse.jhu.edu/book/81092/ |
| 999 |
_c27451 _d27451 |
||