000 03052cam a22005414a 4500
001 muse85813
003 MdBmJHUP
005 20210127151916.0
006 m o d
007 cr||||||||nn|n
008 201219s2020 mnu o 00 0 eng d
020 _a9781452965543
020 _a1452965544
020 _z9781452965499
020 _z1452965498
020 _z9781517911003
035 _a(OCoLC)1227390565
040 _aMdBmJHUP
_cMdBmJHUP
100 1 _aLauro, Sarah Juliet.
245 1 0 _aKill the Overseer!
_bThe Gamification of Slave Resistance
264 1 _bUniversity of Minnesota Press,
264 3 _bProject MUSE,
300 _a1 online resource (1 online resource 103 p..)
490 0 _aForerunners: Ideas First Ser.
500 _aDescription based upon print version of record.
505 0 _aCover Page -- Half Title -- Series Page -- Title Page -- Copyright Page -- Contents -- Videogames as Commemoration -- Nat Turner and Harriet Tubman -- Paths to Freedom -- A Close Playing: Flight to Freedom -- "Make History Yours": An Introduction to Assassin's Creed -- Avatar Trouble and Aveline -- Untranslated -- Failure and Freedom Cry -- A Digital Fragment -- Untitled -- Acknowledgments -- About the Author
506 0 _aOpen Access
_fUnrestricted online access
_2star
520 _aProfiles and problematizes digital games that depict Atlantic slavery and "gamify" slave resistance. In videogames emphasizing plantation labor, the player may choose to commit small acts of resistance like tool-breaking or working slowly. Others dramatically stage the slave's choice to flee enslavement and journey northward, and some depict outright violent revolt against the master and his apparatus. This work questions whether the reduction of a historical enslaved person to a digital commodity in games such as Mission US, Assassin's Creed, and Freedom Cry ought to trouble us as a further commodification of slavery's victims, or whether these interactive experiences offer an empowering commemoration of the history of slave resistance.
588 _aDescription based on print version record.
650 0 _aVideo games
_xSocial aspects.
_2fast
_0(OCoLC)fst01166440
650 0 _aVideo games
_xMoral and ethical aspects.
_2fast
_0(OCoLC)fst01166436
650 0 _aSlavery in mass media.
_2fast
_0(OCoLC)fst01904711
650 0 _aGAMES / Video & Electronic
_2bisacsh
650 0 _aSlavery in mass media.
650 0 _aVideo games
_xMoral and ethical aspects.
650 0 _aVideo games
_xSocial aspects.
650 0 _aVideo games
_xPolitical aspects.
655 0 _aElectronic books.
655 0 _aElectronic books.
655 7 _aElectronic books.
_2local
710 2 _aProject Muse.
_edistributor
830 0 _aBook collections on Project MUSE.
856 4 0 _zFull text available:
_uhttps://muse.jhu.edu/book/81092/
999 _c27451
_d27451