| 000 | 01430nam a2200409Ii 4500 | ||
|---|---|---|---|
| 001 | 9781838674335 | ||
| 003 | UtOrBLW | ||
| 005 | 20210303084733.0 | ||
| 006 | m o d | ||
| 007 | cr un||||||||| | ||
| 008 | 200817s2020 enk ob 001 0 eng d | ||
| 020 | _a9781838674335 | ||
| 040 |
_aUtOrBLW _beng _erda _cUtOrBLW |
||
| 050 | 4 |
_aQA76.9.I58 _bS66 2020 |
|
| 072 | 7 |
_aGAM013000 _2bisacsh |
|
| 072 | 7 |
_aUDX _2bicssc |
|
| 080 | _a654 | ||
| 082 | 0 | 4 |
_a001.64 _223 |
| 100 | 1 |
_aSpokes, Matthew, _eauthor. |
|
| 245 | 1 | 0 |
_aGaming and the virtual sublime : _brhetoric, awe, fear, and death in contemporary video games / _cauthored by Matthew Spokes (York St John University, UK). |
| 264 | 1 | _bEmerald Publishing Limited, | |
| 300 |
_a1 online resource (184 pages) ; _ccm |
||
| 500 | _aIncludes index. | ||
| 504 | _aIncludes bibliographical references. | ||
| 588 | 0 | _aPrint version record. | |
| 650 | 0 |
_aInteractive computer systems _xPsychological aspects. |
|
| 650 | 0 |
_aVideo games _xPsychological aspects. |
|
| 650 | 0 | _aSublime, The. | |
| 650 | 7 |
_aGames & Activities, Video & Mobile. _2bisacsh |
|
| 650 | 7 |
_aComputer games, online games: strategy guides. _2bicssc |
|
| 776 | _z9781838674328 | ||
| 856 | 4 | 0 | _uhttps://doi.org/10.1108/9781838674311 |
| 999 |
_c29399 _d29399 |
||