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037 _5BiblioBoard
245 0 0 _aArchitectonics of Game Spaces
_bThe Spatial Logic of the Virtual and Its Meaning for the Real /
_cUlrich Götz, Andri Gerber.
020 _a9783839448021
024 8 _ahttps://doi.org/10.14361/9783839448021
029 1 _ahttps://library.biblioboard.com/ext/api/media/eebf2593-3e5b-4ff7-af85-bc6a5a6854be/assets/thumbnail.jpg
040 _aScCtBLL
_cScCtBLL
506 0 _aAccess copy available to the general public.
_fUnrestricted
_2star
700 1 _aGötz, Ulrich
_eeditor.
700 1 _aGerber, Andri
_eeditor.
250 _a1 ed.
264 1 _btranscript Verlag,
300 _a1 online resource (1 p.)
490 1 _aArchitekturen
520 _aWhat consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in »reality«? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.
588 0 _aDescription based on print version record.
590 _aKU Select 2019: HSS Frontlist Books
650 7 _aComputers / Design, Graphics & Media / Video & Animation
_2bisacsh
650 0 _aComputers
655 0 _aElectronic books.
758 _iIs found in:
_aKnowledge Unlatched
_1https://openresearchlibrary.org/module/2774bc74-146a-484f-a7ba-ab1d6a09bbfb
830 0 _aArchitekturen
856 4 0 _uhttps://openresearchlibrary.org/content/eebf2593-3e5b-4ff7-af85-bc6a5a6854be
_zView this content on Open Research Library.
_70
999 _c32876
_d32876