000 02386nam a22003977a 4500
001 103984
003 KnowledgeUnlatched
005 20210303104910.0
006 m o d
007 cr u||||||||||
008 210129p20182020gw o u00| u eng d
037 _5BiblioBoard
245 0 0 _aCultures of Computer Game Concerns
_bThe Child Across Families, Law, Science and Industry /
_cEstrid Sörensen.
020 _a9783839439340
024 8 _ahttps://doi.org/10.14361/9783839439340
029 1 _ahttps://library.biblioboard.com/ext/api/media/ad091e5b-c9e8-409f-bc62-a4c57523ff51/assets/thumbnail.jpg
040 _aScCtBLL
_cScCtBLL
506 0 _aAccess copy available to the general public.
_fUnrestricted
_2star
700 1 _aSörensen, Estrid
_eeditor.
250 _a1 ed.
264 1 _btranscript Verlag,
300 _a1 online resource (1 p.)
490 1 _aVerKörperungen/MatteRealities - Perspektiven empirischer Wissenschaftsforschung
520 _aThe same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures.
588 0 _aDescription based on print version record.
590 _aKU Select 2019: HSS Backlist Books
650 7 _aSocial Science / Children's Studies
_2bisacsh
650 0 _aSocial sciences
655 0 _aElectronic books.
758 _iIs found in:
_aKnowledge Unlatched
_1https://openresearchlibrary.org/module/2774bc74-146a-484f-a7ba-ab1d6a09bbfb
830 0 _aVerKörperungen/MatteRealities - Perspektiven empirischer Wissenschaftsforschung
856 4 0 _uhttps://openresearchlibrary.org/content/ad091e5b-c9e8-409f-bc62-a4c57523ff51
_zView this content on Open Research Library.
_70
999 _c32882
_d32882