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| 001 | 101989 | ||
| 003 | KnowledgeUnlatched | ||
| 005 | 20210303105102.0 | ||
| 006 | m o d | ||
| 007 | cr u|||||||||| | ||
| 008 | 210129p20182019xx o u00| u eng d | ||
| 037 | _5BiblioBoard | ||
| 245 | 0 | 0 |
_aGames and Bereavement _bHow Video Games Represent Attachment, Loss and Grief / _cSabine Harrer. |
| 020 | _a9783839444153 | ||
| 029 | 1 | _ahttps://library.biblioboard.com/ext/api/media/881683ac-48c5-46a9-b37f-5b905b38eb99/assets/thumbnail.jpg | |
| 040 |
_aScCtBLL _cScCtBLL |
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| 100 | 1 |
_aHarrer, Sabine _eauthor. |
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| 264 | 1 | _btranscript Verlag, | |
| 300 | _a1 online resource (275 p.) | ||
| 506 | 0 |
_aAccess copy available to the general public. _fUnrestricted _2star |
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| 520 | _aHow can videogames portray love and loss? »Games and Bereavement« answers this question by analysing five videogames and conducting a participatory design study with grievers. Sabine Harrer offers both theoretical and practical perspectives on videogames and grief and suggests a design model for videogames to include grievers into game development. Overall, she explores how videogames can be used as contemporary medium for personal storytelling. | ||
| 588 | 0 | _aDescription based on print version record. | |
| 590 | _aKU Select 2018: HSS Frontlist Books | ||
| 650 | 7 |
_aSocial Science / Sociology _2bisacsh |
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| 650 | 0 | _aSocial sciences | |
| 655 | 0 | _aElectronic books. | |
| 758 |
_iIs found in: _aKnowledge Unlatched _1https://openresearchlibrary.org/module/2774bc74-146a-484f-a7ba-ab1d6a09bbfb |
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| 856 | 4 | 0 |
_uhttps://openresearchlibrary.org/content/881683ac-48c5-46a9-b37f-5b905b38eb99 _zView this content on Open Research Library. _70 |
| 999 |
_c33547 _d33547 |
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