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008 210129p20182019xx o u00| u eng d
037 _5BiblioBoard
245 0 0 _aGames and Bereavement
_bHow Video Games Represent Attachment, Loss and Grief /
_cSabine Harrer.
020 _a9783839444153
029 1 _ahttps://library.biblioboard.com/ext/api/media/881683ac-48c5-46a9-b37f-5b905b38eb99/assets/thumbnail.jpg
040 _aScCtBLL
_cScCtBLL
100 1 _aHarrer, Sabine
_eauthor.
264 1 _btranscript Verlag,
300 _a1 online resource (275 p.)
506 0 _aAccess copy available to the general public.
_fUnrestricted
_2star
520 _aHow can videogames portray love and loss? »Games and Bereavement« answers this question by analysing five videogames and conducting a participatory design study with grievers. Sabine Harrer offers both theoretical and practical perspectives on videogames and grief and suggests a design model for videogames to include grievers into game development. Overall, she explores how videogames can be used as contemporary medium for personal storytelling.
588 0 _aDescription based on print version record.
590 _aKU Select 2018: HSS Frontlist Books
650 7 _aSocial Science / Sociology
_2bisacsh
650 0 _aSocial sciences
655 0 _aElectronic books.
758 _iIs found in:
_aKnowledge Unlatched
_1https://openresearchlibrary.org/module/2774bc74-146a-484f-a7ba-ab1d6a09bbfb
856 4 0 _uhttps://openresearchlibrary.org/content/881683ac-48c5-46a9-b37f-5b905b38eb99
_zView this content on Open Research Library.
_70
999 _c33547
_d33547