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008 210129p20192019gw o u00| u eng d
037 _5BiblioBoard
245 0 0 _aGames and Rules
_bGame Mechanics for the »Magic Circle« /
_cRené Bauer, Beat Suter, Mela Kocher.
020 _a9783839443040
024 8 _ahttp://dx.doi.org/10.14361/9783839443040
029 1 _ahttps://library.biblioboard.com/ext/api/media/686ee3de-e1a4-49c5-a0a8-fa271178ed4b/assets/thumbnail.jpg
040 _aScCtBLL
_cScCtBLL
506 0 _aAccess copy available to the general public.
_fUnrestricted
_2star
700 1 _aBauer, René
_eeditor.
700 1 _aSuter, Beat
_eeditor.
700 1 _aKocher, Mela
_eeditor.
264 1 _btranscript Verlag,
300 _a1 online resource (324 p.)
520 _aWhy do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world.
588 0 _aDescription based on print version record.
590 _aKU Select 2018: HSS Frontlist Books
650 7 _aSocial Science / Media Studies
_2bisacsh
650 0 _aSocial sciences
655 0 _aElectronic books.
758 _iIs found in:
_aKnowledge Unlatched
_1https://openresearchlibrary.org/module/2774bc74-146a-484f-a7ba-ab1d6a09bbfb
856 4 0 _uhttps://openresearchlibrary.org/content/686ee3de-e1a4-49c5-a0a8-fa271178ed4b
_zView this content on Open Research Library.
_70
999 _c33884
_d33884