| 000 | 01002cam a22002894a 4500 | ||
|---|---|---|---|
| 001 | 12880574 | ||
| 008 | 020802s2002 caua b 001 0 eng | ||
| 010 | _a 2002111021 | ||
| 020 | _a1558608354 (alk. paper) | ||
| 035 | _a(DLC) 2002111021 | ||
| 040 |
_aDLC _cCUZ _dDLC _beng _erda |
||
| 050 | 0 | 0 |
_aTR897.7 _bGOU |
| 100 | 1 | _aGould, David A. D. | |
| 245 | 1 | 0 |
_aComplete Maya programming : _ban extensive guide to MEL and the C++ API / _cDavid A.D. Gould. |
| 264 |
_aSan Diego, CA : _bAcademic Press, _c2002. |
||
| 300 |
_axxi, 503 pages. : _bill. ; _c24 cm. |
||
| 336 |
_atext _btxt |
||
| 337 |
_aunmediated _bn |
||
| 338 | _2rdacarrier | ||
| 440 | 0 | _aMorgan Kaufmann series in computer graphics and geometric modeling | |
| 650 | 0 | _aComputer animation. | |
| 650 | 0 | _aComputer graphics. | |
| 650 | 0 | _aThree-dimensional display systems. | |
| 650 | 0 | _aC++ (Computer program language) | |
| 942 | _cOS | ||
| 999 |
_c44595 _d44595 |
||