Catholic University of Zimbabwe Library
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Graphic Design and Print Production Fundamentals Wayne Collins

By: Collins, Wayne [author]Contributor(s): Haas, Alex [author] | Jeffery, Ken [author] | Martin, Alan [author] | Medeiros, Roberto [author] | Tomljanovic, Steven [author] | Open Textbook Library [distributor]Material type: TextTextSeries: Open textbook libraryDistributor: Open Textbook Library Publisher: BCcampus Description: 1 online resourceISBN: Subject(s): Computer Science -- Textbooks | Humanities -- Textbooks | Communication -- Textbooks | Arts -- TextbooksLOC classification: QA76P91.3N85Online resources: Access online version
Contents:
Chapter 1: Design History -- Chapter 2: Design Process -- Chapter 3: Design Elements, Design Principles, and Compostitional Organization -- Chapter 4: Colour Management in the Graphic Technologies -- Chapter 5: Pre-Press -- Chapter 6: Imaging -- Chapter 7: Web2Print
Subject: This textbook -- written by a group of select experts with a focus on different aspects of the design process, from creation to production -- addresses the many steps of creating and then producing physical, printed, or other imaged products that people interact with on a daily basis. It covers the concept that, while most modern graphic design is created on computers using design software, the ideas and concepts don't stay on the computer. The ideas need to be completed in the computer software, then progress to an imaging (traditionally referred to as printing) process. Keywords are highlighted throughout and summarized in a Glossary at the end of the book, and each chapter includes exercises and suggested readings.
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Chapter 1: Design History -- Chapter 2: Design Process -- Chapter 3: Design Elements, Design Principles, and Compostitional Organization -- Chapter 4: Colour Management in the Graphic Technologies -- Chapter 5: Pre-Press -- Chapter 6: Imaging -- Chapter 7: Web2Print

This textbook -- written by a group of select experts with a focus on different aspects of the design process, from creation to production -- addresses the many steps of creating and then producing physical, printed, or other imaged products that people interact with on a daily basis. It covers the concept that, while most modern graphic design is created on computers using design software, the ideas and concepts don't stay on the computer. The ideas need to be completed in the computer software, then progress to an imaging (traditionally referred to as printing) process. Keywords are highlighted throughout and summarized in a Glossary at the end of the book, and each chapter includes exercises and suggested readings.

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In English.

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