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Tempest Geometries of Play / Judd Ethan Ruggill and Ken S. McAllister.

by Ruggill, Judd Ethan | McAllister, Ken S, 1966- | Project Muse [distributor].

Series: Landmark video gamesMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: University of Michigan Press, Manufacturer: Project MUSE, Online access: Full text available: Availability: Items available for loan: Digital Library (1) Call number: GV1469.35.T46 R85 2015.

This Gaming Life Travels in Three Cities / Jim Rossignol.

by Rossignol, Jim, 1978- | Project Muse [distributor].

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: University of Michigan Press, Manufacturer: Project MUSE, Online access: Full text available: Availability: Items available for loan: Digital Library (1) Call number: GV1469.34.S52 R67 2008.

The Civic Potential of Video Games Joseph Kahne, Ellen Middaugh, and Chris Evans.

by Kahne, Joseph | Evans, Chris (M. Christina) | Middaugh, Ellen | Project Muse [distributor].

Series: The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and LearningMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: MIT Press, Manufacturer: Project MUSE, Online access: Full text available: Availability: Items available for loan: Digital Library (1) Call number: GV1469.34.S52 K34 2009.

Resonant Games Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday / Eric Klopfer, Jason Haas, Scot Osterweil, and Louisa Rosenheck ; foreword by Colleen Macklin.

by Klopfer, Eric [author.] | Project Muse [distributor].

Series: The John D. and Catherine T. Macarthur Foundation series on digital media and learningMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: MIT Press, Manufacturer: Project MUSE, Online access: Full text available: Availability: Items available for loan: Digital Library (1) Call number: LB1028.75 .K56 2018.

Playful Identities The Ludification of Digital Media Cultures / edited by Valerie Frissen, Sybille Lammes, Michiel de Lange, Jos de Mul, Joost Raessens.

by Frissen, Valerie (Valerie Alice Josepha), 1960- [edt] | Project Muse [distributor].

Series: MediaMattersMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Online access: Full text available: Availability: Items available for loan: Digital Library (1) .

Respawn Gamers, Hackers, and Technogenic Life / Colin Milburn.

by Milburn, Colin, 1975- [author.] | Project Muse [distributor].

Series: Experimental futures : technological lives, scientific arts, anthropological voicesMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Duke University Press, Manufacturer: Project MUSE, Online access: Full text available: Availability: Items available for loan: Digital Library (1) Call number: GV1469.34.S52 M55 2018.

Digital Gaming and the Advertising Landscape Teresa de la Hera.

by Hera, Teresa de la [author.] | Project Muse [distributor.] | Project Muse [distributor].

Series: Games and playMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Project Muse, Manufacturer: Project MUSE, Online access: Full text available: Availability: Items available for loan: Digital Library (1) Call number: HD9993.E452 H47 2019.

Kill the Overseer! The Gamification of Slave Resistance

by Lauro, Sarah Juliet | Project Muse [distributor].

Series: Forerunners: Ideas First SerMaterial type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: University of Minnesota Press, Manufacturer: Project MUSE, Online access: Full text available: Availability: Items available for loan: Digital Library (1) .

Playful virtual violence : an ethnography of emotional practices in video games / Christoph Bareither.

by Bareither, Christoph [author.].

Series: Cambridge elements. Elements in histories of emotions and the senses,Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Cambridge University Press, Online access: Click here to access online Availability: Items available for loan: Digital Library (1) Call number: GV1469.34.P79 B37 2020.

Gaming and the virtual sublime : rhetoric, awe, fear, and death in contemporary video games / authored by Matthew Spokes (York St John University, UK).

by Spokes, Matthew [author.].

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Emerald Publishing Limited, Online access: Click here to access online Availability: Items available for loan: Digital Library (1) Call number: QA76.9.I58 S66 2020.

Games in everyday life : for play / by Nathan Hulsey (Nazarbayev University, Kazakhstan).

by Hulsey, Nathan [author.].

Material type: Text Text; Format: available online remote; Literary form: Not fiction Publisher: Emerald Publishing Limited, Online access: Click here to access online Availability: Items available for loan: Digital Library (1) Call number: GV1469.34.S52 H85 2019.

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